Knzcomic.com

 

Aramichi Satomi

 

郡見 新路さとみ あらみち

 

郡見 新路

 

KNZ 001

Age  19
Height  5 ft 6 in
Weight  114 lb
 Britain

KNZ

 

Knzcomic.com

 

204No.21 apartmentRanktov St.

HellCityBloodflower Dist.

  Teacher
  Turnup nose Knzcomic.com
  White
 

Tako Sashimi, Coffees

Motto: "Nothing to do with me."

Dislikes Ants

 

Aramichi makes a bet easily and always denies if he loses. Amazingly, Aramichi is an only child and adopt his father's family name (Maybe it's an alias?). which are a bit rare in this polyandry and the matriarchal world.


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Calculating / 打算的

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Amuse / 遊び

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トロフィー

 

006 Smoker / 喫煙者

This man smokes.

この男は喫煙する。

"What gives you the damn right to keep our cigarettes piled up on your desk and to squeeze out a pack only when you feel like it, huh?"

013 Hussar / ハサー

This man used his weapons less than 600 times. Including the fact that he used to shave with his blade or sword and more.

この男は彼の武器600回未満使用した。刃や刀などでひげを剃っていたということも。

041 Only child / 一人っ子

OMG! He's an only child! His mother and father had no other children.

彼は一人っ子です!彼の母と父は他に子供がいませんだった。

050 Dualmars / 二重マールス

This man has a rank 6 or higher abilities (not including Tarrasque's ability). Or he has the highest level of weapons.

この男はランク6以上の能力を持っているが(タラスクの能力は含まれていない)。または彼は最高レベルの武器を持っている。

022 Diver / 潜水夫

This man can fight underwater.

この男は水中で戦うことができる。


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Task Analyst / 任務アナリスト

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KNZcomic.com 

 

 

Freedom / 自由

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KNZ

歴史


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Dark / 闇

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 (?)

 

NO.22 Crossmander

十字の司令

Pickaxe

Level:B

NO.923 Crosscapt

十字の艦長

Blade

Level:B

 

 

 

Behemoth Darkmatter

魔獣の暗質

80%

Scarab Sand

虫魔の土砂

80%

Slygrig Poison

鬼虫の毒物

20%

Warlock Darkmatter

術師の暗質

100%

Rank 0

Warlock Darkmatter
ウォーロックダークマター
術師の暗質
Users can use cold Darkmatter energy, the default colour is Black. Darkmatter has a collision volume smaller than the gravel, and a high-density object can be formed after the darkmatter is gathered together.

 

Rank 4

Scarab Sand
スカラブサンド
虫魔の土砂
Users can use Dark Green sand.

 

Rank 2

Slygrig Poison
スリグリグポイズン
鬼虫の毒物
Users can use Grey Blue poison.

 

Rank 6

Behemoth Darkmatter
ベヒーモスダークマター
魔獣の暗質
Users can use Scarlet Darkmatter.

 


KNZcomic.com (About)

 

 

Insect / 虫

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Evilslav's Name:

Bariumoxya

バリウモキシア / 重土の飛蝗じゅうどのばった

 

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Oxya yezoensis


KNZ

 

 

3 / 3位

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Intelligence / 知能

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Characters
Characters
Characters


KNZ  COMMON ATTACK A

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Darkmatter Bomb

暗いボム

暗質爆

 

Aramichi mixes his abilities that he can create a blastwave and use it to attack a target.

Material(s):  KNZ  Warlock Darkmatter

Technique Type: Choose a target and Direct attack

△ This skill can choose a Projectile and deal damage to it

 

[Action]

 

Cast Range: 440

Cast Animation: 0.4s

Stiff effect Immunity during Cast: NO

Can use this skill while moving: YES

 

[Damage the target will take]

 

Damage: 8,680

620% of EFT Damage Basic Numbers

Damage Type:

Dark Energy (70%)

Blast Energy (30%)

 


[Special effect(s) the target will take]

 

Stiff effect

Effective Point: After the damage succeeds

Duration: 0.3s

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KNZ  COMMON ATTACK B

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Dark Bullet

闇の銃弾

黑子彈

 

Aramichi mixes his abilities to form a USP-S, which he can use to fire at a target.

Material(s):  KNZ  Warlock Darkmatter

 

Technique Type: Choose a direction and create a Projectile

Projectile flying Distance: 1200

Projectile flying Speed: 700

Projectile deals damage to the first person it touches

△ The person who hit by the Projectile is seen as the target of the skill

Projectile level: Inferior

△ The projectile in flight can be destroyed by one hit with more than 8,000 Light Energy 

 

[Action]

 

Cast Animation: 0.2s

Stiff effect Immunity during Cast: NO

Can use this skill while moving: YES

 

[Damage the target will take]

 

Damage: 7,840

560% of EFT Damage Basic Numbers

Damage Type:

Dark Energy (100%)

 


[Special effect(s) the target will take]

 

(None)

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KNZ  COMMON ATTACK C

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Darkmatter Shock

暗い衝撃

暗質衝擊

 

Aramichi mixes his abilities that he can attach darkmatter to his weaponKNZcomic.com"Crossmander" and create a cross-shaped dark wave to attack a target.

Material(s):  KNZ  Behemoth Darkmatter

 

Technique Type: Choose a target and Direct attack

△ This skill can choose a Projectile and deal damage to it

 

[Action]

 

Cast Range: 200

Cast Animation: 0.4s

Stiff effect Immunity during Cast: NO

Can use this skill while moving: YES

 

[Damage the target will take]

 

Damage: 21,540

1000% of EFT Damage Basic Numbers

Damage Type:

Dark Energy (90%)

 


[Special effect(s) the target will take]

 

(None)

 

[Weapon Checkmate]

 

Additional damage: +12,000

↑ Conditions: The suffix for the target's main weapon is marsh

Additional Damage Type: 

Psycho (100%)

Additional Damage Level: Advanced

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KNZ  GENERAL SKILL 1

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Fendoff passive

防御パッシブ

抵擋被動

 

A talent from the cute Evilslav.

Aramichi has a 25% chance of decrease 11,000 damage by other’s one Common-attack, and fending off Stiff effect

Effect of Flexibility: He has a 18% chance to use his skill once for free (After the skill is used, the points Cost will be returned. This effect is equivalent to a regeneration)

△ But not including Expert skill

Injury effect: If his Health points less than 32%, Movements speed will be reduced by 70

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Loser's protection

敗者の保護 

敗者保護

 

 

 

 

The mysterious power of his Evilslav.

When this person's Health points less than 10%, he can surrender to the opponent and get a buff of the loser's protection.

No attack will kill him, as long as his heart is not removed or he is decapitated, he will not die


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KNZ  SKILL 1 OF BASIC CLASS

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Bariumoxya Defender

重土のディフェンダー

重土防備者

 

Aramichi mixes his abilities that he can push the closest target away. The target could be anyone, enemy or ally.

Material(s):  KNZ  Warlock Darkmatter

Technique Type: Choose a target and Direct attack

Energy points Cost: 15

Cooldown time: 15s

If Aramichi using this skill when his Energy points less than 150, the Cooldown time becomes 30s

 

[Action]

 

Cast Range: 440 centered on Aramichi

Cast Animation: 0.3s

Stiff effect Immunity during Cast: NO

Can use this skill while moving: YES

Key combination: QAD + Space

 

[Damage the target will take]

 

Damage: 15,120

1080% of EFT Damage Basic Numbers

Damage Type:

Dark Energy (100%)

 


[Special effect(s) the target will take]

 

Knockback effect

Effective Point: After the damage succeeds or fails

Knockback Distance: 400

Knockback Duration: 0.8s

△ Can weak-interrupt the target’s action

Squire powerSpecial effect enhancement

△ The Distance of the Knockback effect increases from 400 to 800

↑ Conditions: Energy points above 185

 

[Special Mechanics]

 

Aramichi will create a Bariumoxya-Pawn that latch on the target, the duration is 30 Seconds

△ The target can only get one Bariumoxya-Pawn at the same time

If Aramichi using this skill when his Energy points less than 45, the duration of Bariumoxya-Pawn becomes 10 Seconds

 


Bariumoxya - Pawn

Minimum height: 2 In (6)

Maximum height: 1 ft (30)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KNZ  SKILL 2 OF BASIC CLASS

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Bariumoxya Trap

重土の罠

重土陷阱

 

Aramichi mixes his abilities that he can create a coffin-shaped energy trap place in front of him.

Material(s):  KNZ  Warlock Darkmatter +  KNZ  Scarab Sand

Technique Type: Choose a trap in place → Create an Area attack

△ The Area attack of this skill will affect Projectiles and deal damage to it

Energy points Cost: 10

Cooldown time: 8s

Trap Duration: 20s

△ The person who triggers the trap is seen as the target of the skill

If Aramichi using this skill when his Energy points less than 100, the duration of trap becomes 8 seconds

Trap Size: 250

Others entered this range will trigger trap. Flying people will no longer trigger trapEvilslavs that are not targets will not trigger trap

△ The distance between each trap must not be less than 50

Effect Range (Area attack): 400 centered on the Trap

△ People in the range are seen as targets of the skill

Delay time of Trap trigger: 0.5s

△ The trap will be triggered immediately if a target in the Knockback state steps on it (No delay time)

Squire powerSkill enhancement

△ The Trap Size changed from 250 to 400, and Effect Range will be increased from 400 to 700

↑ Conditions: Energy points above 175

 

[Action]

 

Cast Animation: 0.7s

Stiff effect Immunity during Cast: NO

Can use this skill while moving: NO (It will cause the movement to stop)

Key combination: WED + Space

 

[Damage the target will take]

 

Damage: 21,280

1520% of EFT Damage Basic Numbers

Damage Type:

Dark Energy (75%)

Earth Energy (25%)

 


[Special effect(s) the target will take]

 

Stalled effect

△ During this effect, the target cannot Move or Jump

Effective Point: After the damage succeeds

Duration: 3s

△ When a target steps on the trap while in a Knockback state, the time of the Stalled effect increases by 5 seconds

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KNZ  SKILL 3 OF BASIC CLASS

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Bariumoxya Grenade

重土のグレネード

重土手榴彈

 

Aramichi mixes his abilities that he can create a grenade and throw it in front of him. The grenade will scatter gravels when it explodes.

Material(s):  KNZ  Warlock Darkmatter +  KNZ  Scarab Sand +  KNZ  Slygrig Poison

Technique Type: Choose a direction and create a ProjectileCreate an Area attack

△ The Area attack of this skill will affect Projectiles and deal damage to it

Energy points Cost: 5

Cooldown time: 2s

If Aramichi using this skill when his Energy points less than 40, the Cooldown time becomes 6s

Projectile flying Distance: 1250

Projectile flying Speed: 780

△ The Projectile trigger when it touches the first person and then creates an Area attack

Projectile level: Normal

△ It is not normally destroyed except for specified skills

Effect Range (Area attack): 400 centered on the Projectile

△ People in the range are seen as targets of the skill

Delay time of Area attack trigger: 0.8s

 

[Action]

 

Cast Animation: 0.6s

Stiff effect Immunity during Cast: NO

Can use this skill while moving: NO (It will cause the movement to stop)

Key combination: SWD + Space

 

[Damage the target will take]

 

Damage: 23,380

1670% of EFT Damage Basic Numbers

Damage Type:

Earth Energy (50%)

Dark Energy (35%)

Poison Energy (15%)

 


[Special effect(s) the target will take]

 

(None)

 

[Special Mechanics]

 

If a Bariumoxya-Pawn latched on the target, he will take a Slow effect

Slow effect

Effective Point: After the damage succeeds or fails

Move Speed Slow: 30

Slow Duration: 3s

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KNZ  SKILL 4 OF BASIC CLASS

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Bariumoxya Shotgun

重土のショットガン

重土霰彈槍

 

Aramichi mixes his abilities that he can create a shotgun and fire it forward.

Material(s):  KNZ  Warlock Darkmatter +  KNZ  Slygrig Poison +  KNZ  Scarab Sand

Technique Type: Create an Area attack

△ The Area attack of this skill will affect Projectiles and deal damage to it

Energy points Cost: 8

Cooldown time: 6s

If Aramichi using this skill when his Energy points less than 88, the Cooldown time becomes 12s

Effect Range: 350 in front of Aramichi

△ People in the range are seen as targets of the skill

 

[Action]

 

Cast Animation: 0.7s

Stiff effect Immunity during Cast: NO

Can use this skill while moving: NO (It will cause the movement to stop)

Key combination: SX + Space

 

[Damage the target will take]

 

Damage: 17,360

1240% of EFT Damage Basic Numbers

Damage Type:

Dark Energy (70%)

Poison Energy (20%)

Earth Energy (10%)

 


[Special effect(s) the target will take]

 

Knockback effect

Effective Point: After the damage damage succeeds

Knockback Distance: 200

Knockback Duration: 0.6s

△ Can weak-interrupt the target’s action

Poison effect

Effective Point: After the damage succeeds

Damage per Second: 360

Duration: 20s

Blind effect

△ The target will miss a Common-attack

Effective Point: After the damage succeeds

Miss Chance: 35%

Duration: 2s

 

[Special Mechanics]

 

Aramichi will create a Bariumoxya-Pawn that latch on the target, the duration is 30 Seconds

△ The target can only get one Bariumoxya-Pawn at the same time

If Aramichi using this skill when his Energy points less than 45, the duration of Bariumoxya-Pawn becomes 10 Seconds

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KNZ  GENERAL SKILL 2

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Dark Flying

闇の飛行

暗飛行

 

Aramichi can use the energy of Bariumoxya for a short flight.

Skill Conditions: Power points must be above 200, and Health points must be above 80%

Maximum flight time: 90s

Maximum flight speed: 400

Power points Cost: 3 per second

Cooldown time: 10s

△ This skill is equivalent to "Move", It will be affected by Stalled effects

△ The flight will be affected by strong-interruptions

 

[Action]

 

Cast Animation: 0.4s

Stiff effect Immunity during Cast: NO

Can use this skill while moving: YES

Key combination: XC + Space

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KNZ  GENERAL SKILL 3

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Squire power

従者のパワー

扈從之力

 

Aramichi's skills and attacks damage increases when his current Energy points above a certain percentage.

During General power, The following skills of Aramichi will grant additional damage

↑ Additional Damage Type: Dark Energy (100%)

↑ Additional Damage Level: Advanced

Skill Conditions: Energy points above 230

Darkmatter Bomb +10,000

Dark Bullet +10,000

Darkmatter Shock +10,000

Bariumoxya Defender +15,000

Bariumoxya Trap +15,000

Bariumoxya Grenade +18,000

Bariumoxya Shotgun +15,000

Bariumoxya Knifeman +35,000

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KNZ  SKILL 5 OF ADVANCED CLASS

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Bariumoxya Shieldman

重土のシールドマン

重土盾手

 

Aramichi mixes his abilities that he can create a Rook with a shield in hand.

Material(s):  KNZ  Scarab Sand +  KNZ  Warlock Darkmatter

Technique Type: Summon an EvilslavEnhancer (Self)

Energy points Cost: 25

Cooldown time: 20s

If Aramichi using this skill when his Energy points less than 150, the Cooldown time becomes 30s

Spirit points Cost: 5

Aramichi cannot use this skill when he has less than 5 Spirit points

 

[Action]

 

Cast Animation: 0.4s

Stiff effect Immunity during Cast: NO

Can use this skill while moving: YES

Key combination: WADC + Space

 


[Evilslav's Mechanics]

 

Rook will appear 50 in front of Aramichi

Rook will follow Aramichi and always stand behind him. His movement mode sync with Aramichi's

Rook will not be affected by Aramichi's other skills

Rook will not be a target and will not take any damage, but he can block other's Projectile

Duration of the Rook6s

During Rook's existence, Aramichi takes all damage will be reduced by 15%

△ Not effect on damage of Special effects

If Aramichi takes other's an attack damage type has Dark Energy or Earth Energy, He will gain Energy points by 30

△ If the opponent's tier is 1-2, it is invalid

△ Does not include DPS skills

If Aramichi takes other's an attack damage type has Insectwild Energy, He will gain Energy points by 100

△ If the opponent's tier is 1-2, it is invalid

△ Does not include DPS skills

 

Bariumoxya - Rook

Minimum height: 7 ft (210)

Maximum height: 8 ft (240)

Walk Speed: 300

 (Run: 460, Rapid Run: 710)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KNZ  SKILL 6 OF ADVANCED CLASS

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Bariumoxya Knifeman

重土のナイフマン

重土刀手

 

Aramichi mixes his abilities to fuse with his weapon KNZcomic.com"Crosscapt" that he can create a Rook. The Rook will throw a knife in front. The knife will explode because the two darkmatter energies are incompatible.

Material(s):  KNZ  Warlock Darkmatter +  KNZ  Behemoth Darkmatter +  KNZ  Scarab Sand

Technique Type: Choose a direction and create a Projectile → Create an Area attack

△ This skill is cast by the Evilslav

△ The Area attack of this skill will affect Projectiles and deal damage to it

Energy points Cost: 15

Cooldown time: 12s

If Aramichi using this skill when his Energy points less than 150, the Cooldown time becomes 18s

Spirit points Cost: 0

△ This Evilslav will be created with energy and weapon, Aramichi does not need to cost Spirit Points

Projectile flying Distance: 900

Projectile flying Speed: 1000

Projectile deals damage to the first person it touches

△ The person who hit by the Projectile is seen as the target of the skill

Projectile level: Normal

△ It is not normally destroyed except for specified skills

Effect Range (Area attack): 500 centered on the Projectile

△ People in the range are seen as targets of the skill

Delay time of Area attack trigger: 0.5s

 

[Action]

 

Cast Animation (Give an order): 0.3s

Stiff effect Immunity during Cast: NO

Rook's Cast Animation (Interrupt Immunity): 0.5s

Can use this skill while movingYES

Key combination: QEDF + Space

 


[Damage the target will take]

 

Damage: 65,127

2550% of WAE Damage Basic Numbers + 2000% of Summon value

Damage Type:

Dark Energy (40%)

Physical (50%)

Insectwild Energy (10%)

Reduces the target's Spirit Points: 5

Damage (Area attack): 66,000

Damage Type (Area attack): 

Dark Energy (50%)

Blast Energy (50%)

 

[Special effect(s) the target will take]

 

Stiff effect

Effective Point: After the damage succeeds

△ The projectile

Duration: 0.4s

 

[Rank repression]

 

Additional damage: +10,000

↑ Conditions: The target has an Ability of Darkmatter (Rank 0 to Rank 5)

Additional Damage Type: 

Dark Energy (100%)

Additional Damage Level: Advanced

 


[Weapon Checkmate]

 

Self-enhancement: Aramichi's Spiritual value will increase by 10 and all related status or skills will be affected

↑ Conditions: The suffix for the target's main weapon is serge

Duration: The same as the cooldown of this skill

 

[Special Mechanics]

 

If a Bariumoxya-Pawn latched on the target, after he takes the damage, Aramichi gains 18 Energy points

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KNZ  SKILL OF EXPERT CLASS

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Bariumoxya Squire

重土の従者

重土扈從

 

Aramichi mixes his abilities that he can create a Squire.

Material(s):  KNZ  Scarab Sand +  KNZ  Behemoth Darkmatter +  KNZ  Slygrig Poison +  KNZ  Warlock Darkmatter

Technique Type: Summon an Evilslav

Energy points Cost: 45

Cooldown time: 140s

Aramichi cannot use this skill when he has less than 45 Energy points

Spirit points Cost: 10

Aramichi cannot use this skill when he has less than 10 Spirit points

 

[Action]

 

Cast Animation: 0.5s

Stiff effect Immunity during Cast: NO

Can use this skill while moving: YES

Key combination: QWESDF + Space

 


[Evilslav's Mechanics]

 

Squire will appear 50 in front of Aramichi

Squire will follow Aramichi and always stand behind him. His movement mode sync with Aramichi's

Squire will not be affected by Aramichi's other skills. His skills will not affect Aramichi

Squire is a fighting unit, so he can be a target, and he can block other's Projectile

Duration of the Squire60s

During Squire's existence, he can absorb 100% Dark Energy damage in place of Aramichi

△ Absorption means 0 damage to Squire

Squire will disappear after Health points is 0 or the duration is over

 

 [Evilslav Checkmate]

 

Opponent Weakening: His cooldown time of Advanced skills will increase by 5 seconds

↑ Conditions: The opponent's Evilslav class is a Priest

Duration: Until the end of the fight

 


Bariumoxya Squire (Queen)

Minimum height: 9 ft (270)

Maximum height: 28 ft (860)

Health Points: 800,000

Health Reversion: 500 (Per 1s)

Walk Speed: 270

 (Run: 450, Rapid Run: 700)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KNZ  QUEEN's SKILL 1 OF EXPERT CLASS

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Bariumoxya Sand-Claw

重土のサンド爪

重土沙爪

 

Squire creates a big claw on hand to attack all people in front of him.

The order to attack will be given by Aramichi.

Material(s):  KNZ  Scarab Sand

Technique Type: Create an Area attack

△ The Area attack of this skill will affect Projectiles and deal damage to it

Skill Conditions: During Squire's existence

Energy points Cost: 0

Cooldown time: 10s

Effect Range: 780 in front of Aramichi

△ People in the range are seen as targets of the skill

△ Only Aramichi will not be attacked

 

[Action]

 

Cast Animation (Give an order): 0.6s

Stiff effect Immunity during Cast: NO

Squire's Cast Animation (Interruption Immunity): 0.8s

Can use this skill while movingYES

Key combination: EW + Space

 

[Damage the target will take]

 

Damage: 67,300

3500% of EFT Damage Basic Numbers + 2000% of Summon value

Damage Type:

Earth Energy (50%)

Dark Energy (40%)

Insectwild Energy (10%)

 


[Special Mechanics]

 

If a Bariumoxya-Pawn latched on the target, he takes the damage will be increased to 150% (100,950)

After the target takes damage, Aramichi gains 20 Energy points

↑ Conditions: The target's Tier is between 1 to 4

△ If one or more targets with the same conditions in the attack range, Aramichi gains 20 Energy points × number of people

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KNZ  QUEEN's SKILL 2 OF EXPERT CLASS

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Bariumoxya Dimension Ball

重土の次元ボール

重土次元球

 

Squire creates a dark baseball rushes to a target, when the ball hits the target, it's going to break the dimension around the target at the same time. The broken dimension creates a crack that traps the target.

The target of the attack needs to be chosen by Aramichi.

Material(s):  KNZ  Behemoth Darkmatter

Technique Type: Choose a target and create a Projectile

Skill Conditions: During Squire's existence

Energy points Cost: 0

Cooldown time: 20s

Projectile flying Distance: Unlimit (Target tracker)

Projectile flying Speed: 400

Projectile deals damage to the first person it touches

Projectile level: Inferior

△ The projectile in flight can be destroyed by one hit with more than 50,000 Light Energy

 

[Action]

 

Cast Animation (Give an order): 0.4s

Stiff effect Immunity during Cast: NO

Squire's Cast Animation (Interruption Immunity): 0.8s

Can use this skill while movingYES

Key combination: DAC + Space

 

[Damage the target will take]

 

Damage: 59,600

2800% of EFT Damage Basic Numbers + 2000% of Summon value

Damage Type:

Dark Energy (90%)

Atomic Energy (10%)

Delay time of damage trigger: 0.7s

 


[Special effect(s) the target will take]

 

Stalled effect

△ During Stalled effect, the target cannot Move or Jump

Effective Point: After the damage succeeds

Duration: 4s

 

[Rank repression]

 

Additional damage: +20,000

↑ Conditions: The target has an Ability of Darkmatter (Rank 0 to Rank 5)

Additional Damage Type: 

Dark Energy (100%)

Additional Damage Level: Advanced

 

[Special Mechanics]

 

If a Bariumoxya-Pawn latched on the target, the Stalled effect will be increased to 10 seconds